Land by the southern infiltration point and interrogate enemies until you learn the locations of the two containers. The most optimal thing you could do is have the Fulton Wormhole upgrade to make things go as smoothly as possible. You'll need to be capable of Fultoning the containers out of the area, which you should already have been able to do way early into the story. Some of Code Talker's research materials are about to be picked up by XOF, which is now back to working under Cipher after the end of Chapter 1. Get close to it to put the man to rest for good.Īfter a little while, Kaz will give you a tape of Huey being asked questions about the AI pod. His body is laying out in the open on the helipad in the yard of the main building. The Soviets have recovered the body of the Man on Fire and have brought him to Yakho Oboo Supply Outpost. Side Ops 144: Secure the Remains of the Man on Fire Activating it will cause it to skyrocket back to Mother Base. Return to the Afghanistan Central Base camp and reclaim Huey's AI pod that remained in his lab. A shotgun made to stun can take him down in five hits or so. Take whatever strong non-lethal weapons you can develop with you to make things easier. Side Ops 113: Eli's ChallengeĪfter his defeat in Africa as the White Mamba, Eli wants to challenge you back at the R&D Platform. The easiest way to complete this mission for the first time is to simply extract/eliminate only one armored vehicle and then standing still for the remainder of the mission. In Extreme missions, the enemies are significantly tougher than they usually are. I managed an S Rank, even with a handful of checkpoint resets after deaths. To exit the hot zone with ease, just Fulton one of the large material containers at the outpost. After this point, there were few enough soldiers for me to be comfortable with actually getting into the middle of the outpost and handling the remaining enemies. To deal with a pair of soldiers walking back and forth along the higher path area, I hid in an alcove above the path until they passed I then took one up to my spot and held him up on the ground so he wouldn't go anywhere, let the other one pass back to the west, and then took care of him. A soldier might spot me when I did this, so I hid until he came close enough for me to get the drop on him. I then went back down the south road to trigger a checkpoint, making sure I wouldn't have to do that again, and then stand on the cliffs to scope out more soldiers. As I did so, another soldier came to investigate, and I managed to get him by hiding the first soldier behind the sandbags of his station until I could knock out the second one. I snuck around the hills to take out the guy all by himself watching the southern road (watch out for three claymores planted up in the slopes to the west). If you're going with knocking soldiers out, walk far enough away from the other soldiers (40m is safe) with the soldier on your back so you can Fulton him out unnoticed. A surefire way to not be spotted while destroying the equipment is to remove every soldier from the outpost, so set up a plan to knock everyone out or slit their throats so they're no longer an issue. Stick to the high ledges of the outpost and scope the rest of the place out so you can learn where everyone is. Next, reach the communications outpost, but watch out for a pair of soldiers on patrol just outside of that area's boundaries. You'll first want to run to Guard Post 24 and stealthily take out the soldiers there so you can take their weapons. You'll be replaying C2W, but without any starting equipment, of course. You will also not have any reflex mode available to you, so if you're spotted, you'll have to deal with it instantly. No buddies, no supply drops of any kind, no reflex mode, and no support attacks. In Subsistence missions, you'll be replaying old Main Ops where all weapons and items must be procured on site. The prisoner will be laying in the sand nearby. He's being hunted by four Walker Gear pilots, so get behind them and hold them up to neutralize them quickly. He needs to be extracted from Soviet hands before he tells either superpower about the existence of the vocal cord parasites. A CIA agent in OKB Zero has been removed from the area after Soviets reclaimed the base.
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